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$CARDS: Crypto’s Next Breakout Success

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Collector Crypt ("CC") tokenizes graded trading cards on Solana and prints cash doing it: ~$53M annualized profit in May, ~$109M on June's run-rate, against ~$500M FDV. Real product-market fit beyond crypto. Real cash. Returned to holders. In hypergrowth.

We’re still early. The eBay -> CC rotation is just getting started and liquid funds are sidelined because the token launched DEX-first. VC-style upside at one of the lowest multiples in the industry.

Research by @lukasruppert

Positive-EV Collecting

Most of Collector's profit comes from their gacha machines (digital pack openings). Collector buys trading cards in bulk at 5-15% discount. When opening packs users have two options: keep the cards or sell back immediately 7-15% below market price. Most users hunt for rare hits selling back the majority. This creates a powerful business model: Users get packs with ~2% positive EV while CC captures ~4.5% margin.

Collectors looking to build a collection worth $100k will on average receive $102k worth of cards. Apart from gachas, users can also trade cards directly on the secondary marketplace. Since CC launched its native marketplace in late April volumes have grown aggressively - they already reach aggregated weekly highs of ~$650k.

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Dethroning eBay

Stablecoins ate cross-border payments. Hyperliquid ate 24/7 trading. Each took a broken web2 process, did it 10x better on-chain, and monetized the unlock. CC is doing the same for trading cards. A sizable opportunity: eBay printed a record $22.2B GMV Q1 ‘26 with $3.1B revenue. Collectibles are its single largest growth driver.

Today most cards are transacted via eBay. The total cost to sell a Pokémon card on eBay is 16-20% of total gross sale. This includes standard final value fee (13.25%), fixed per-order charges, optional promoted listings, packaging, and shipping. An extractive market structure with massive operational overhang.

CC is playing in a different league: 2% fee, settles instantly, stores cards in insured custody, tradeable at a tap. A game changer which will look obvious in hindsight.

Stellar Numbers

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On a $1,000 pack, Collector’s blended margin is ~5.14% (2% EV; 93% buyback); it’s a good approximation for the overall margin across packs. After incentives, net profit margin remains ~4.44%.

Last month CC did $1.2B annualized gross revenue implying $54M annualized gacha profit. In June we’re on track for $2.4B annualized gross revenue and $109M annualized gacha profit.

Beyond the gacha, profit drivers are

  • Marketplace Fees: Fees on secondary market transactions
  • Partnerships: Projects building on top of CC’s infrastructure
  • eBay Sniper: Allows collectors to place maximum bids on eBay auctions using USDC

Gacha machines continue to pull inventory onchain, we’re grinding towards a tipping point where CC’s onchain liquidity will be competitive with eBay. Secondary trading activity and fees are set to go vertical.

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Supply Is ~40% Tighter Than FDV Indicates

FDV is based on 2B total supply. This vastly overestimates what final supply will look like after all unlocks in September 2027. Over 50% of total supply is allocated to Foundation and Community and most of it will never enter circulating supply.

  • Community: Used to pay incentives. Distributed 2.5% at TGE and 0.75% to users every three months. With rising token price the team will slow distribution. At an aggressive assumption half of the community supply may enter circulation by Sep ‘27
  • Foundation: Used for future hires and listings. Due to profitability it may remain entirely untouched. At an aggressive assumption 30% of the supply may enter circulation by Sep ‘27

Even at aggressive assumptions only 1.3B tokens would effectively circulate when all unlocks finished. When buying $CARDS at $500M FDV and holding through all unlocks you effectively buy ~$325M valuation.

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Buybacks

To date CC accumulated ~$23M of trading cards inventory and ~$10M in cash. Cash ready to be deployed into new growth opportunities and token buybacks.

Buybacks have already started. On May 12, CC bought out a pre-seed investor:

  • CARDS Aggregator 8373h pays $500,000 → escrow CQ4v5 (tx)
  • Pre-seed investor (GSR) 6rQG3 releases 4,045,013 CARDS → Fireblocks Custody GJFXM (tx)
  • GJFXM sends 113 CARDS test → aggregator (tx)
  • GJFXM delivers 4,044,900 CARDS → aggregator (tx)
  • Escrow pays the $500,000 → GJFX (settlement) (tx)

This one is unambiguous — an escrowed, two-sided settlement directly from treasury wallets. The team may also have already cleared out locked seed-round investors.

Additionally, CC appears to be market buying since June 11. Read this piece for a detailed breakdown.

Liquid Funds Are Sidelined

Like Hyperliquid, CC didn’t bend the knee to extractive CEX listing fees and chose a DEX-first strategy. Volumes have picked up but they’re still insufficient for liquid funds to build sizable positions.

Early movers have started bidding CARDS OTC, but the bulk of fundamentals-oriented investors remains sidelined.

The Next Big Thing Will Start Out Looking Like A Toy

CC isn’t just a trading card company. It’s building the financial infrastructure for an entirely new asset class. Trading cards and collectibles more broadly have emerged as a new high-performing asset class - and so far institutions can’t participate.

Imagine you run a family office and want to allocate $10M to trading cards. Are you gonna go on eBay and place 10,000 orders to be shipped to the office? Obviously not. CC opens the market for an entirely new set of market participants.

Watches, cars, and wine - collectibles have long been a way for the wealthy to express status and identity. For young buyers, trading cards are en vogue. They’re becoming the next major collectible category, just as the generational wealth transfer begins to accelerate.

CC has built a rocket ship on a small but potent user base at the intersection of crypto and Pokémon. With ~800 daily active users it’s generating more profit than many of crypto’s largest companies. Now the team is expanding into more collectibles like sports cards and pushing into web2.0. It’s already one of the most profitable companies in crypto - and just getting started.

Maelstrom Target: $4 by end of summer. NFA. DYOR.

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