Most apps are dangerously unprofitable, 30- 50% profit margins ( is it even worth it? )

if your app is making $100k/mo
but after the long list of operational expenses
take home is just 30k split 3 ways across your co-founders
is all that stress and workload worth it?
it would be easier for you to just go tech UGC on instagram
and make $10k of full profit doing significantly less
the winning app founders have already thought about this
and there are many ways to increase profit %
here are 4 of them
-
building with AI - this ones super clear, development cost are 1% of what they use to be just 2 years ago ( i use Rork + Fable 5 )
-
web2app funnels - saves 15-25% immediately
most of the biggest apps are using this style of payment collection
- AI UGC - video productions are significantly lower than than real UGC
cents on the dollar in some cases
- Datapoint - significantly cheaper to test new ideas/concepts before starting production
It took me 4 years of learning the hardest way possible
before i actually started making significant money online
i lost ( A LOT ) of time and money
and after reflecting about this with a few of my millionaire friends
we realized it took everyone several years of failing for it to finally click
and it's always because of the same reason
"the lack of information" or the "wrong information"
the lack of information has the highest cost
both in actual loses and opportunity cost
being in the right place at the right time
has asymmetrical upside like no other
it's exponential results
instead of linear
getting an opportunity with that level of upside
was nearly impossible unless you had connections
20 years ago,
if your close group of friends didn't know
then you didn't either
Today,
you have full access to all the information in the palm of your hand
you can find out anything almost immediately
There are countless blogs, articles, YouTube videos, and podcasts that all show very niche information that would help you get ahead, specific to the exact goal you have.
this is equivalent to time travel in my opinion
you can skip 6 months of trials and failures
by just consuming the right information.
There's not a single time in history that it's been easier to make the right decisions constantly because of how accessible all the data is
i realized this is the biggest barrier between someone getting their first bit of significant online money
everyone's ego makes them want to just try and fail on their own
I've spoken to over 10,000+ other business owners and they all agree
in the app space this is EXTREMELY important
getting into the wrong app niche gives you a near 0% chance of success
it's painfully brutal
you'll lose months of time and thousands of dollars on an idea that never had a chance in the first place
and that's not me being negative
it's literally just exactly how business and apps is
if you start building some bs that no one wants to buy
well expect no one to pay
you have to solve a huge huge core problem
either your own problem or a big demographics problem
it doesn't take anyone super gifted or smart to pull this off
just make solutions to problems people are already paying for
for reference if you made $500k at my age
this would put you within the top 1% in the US among all ages
i did that between 21-22
and it was great money but that alone is not going to fulfill you
not the way growing an app/business
that you're extremely passionate about will
with that money is was able to:
→ move my mom out from her 1 bd 1 bath home to a 3 floor townhouse
→ buy one of my dream cars
→ travels to Arizona, Las Vegas, Mexico, Virginia, & more
→ gift my parents new iPhones & iPads
→ give my grandma so many special experiences
→ buy one of my dream watches ( Cartier santos )
→ and plenty of other things i always wanted to do
but it took me going through everything to realize it just wasn't enough
Purpose is the only thing that will make you feel fulfilled and fired up
no amount of money can replace that
and online business gives you that
but only if you're providing value to the marketplace
and dedicate yourself to a mission
i live in Miami and got full location and time freedom
i can get up and go wherever i want
which for me, it ends up being working all day but from different places
that's what i have the most fun doing
- stop wasting your time (validate the idea first)
here are 32 validated ideas:
following these ideas already give you a +50% chance of winning
those app ideas each have several active apps making over $100k/mo
so before you start
→ building the app
→ and creating the social media accounts
choose an idea that has money proving it's value
- check winners in the niche
make sure people are already paying for this. if a handful of apps in your niche are pulling $10k/mo+, that's your green light
all of the information on how profitable apps are is completely public
you can check softwares created by founders just like you
like @tadasgedgaudas & @jacobrodri_
with a tool like the one shown above, appkittie
it shows you the app's MRR, the # of apple ads & more
when it comes to B2C Apps
everything is fully public
→ Revenue → Downloads → Ranking → Onboarding Structure → App Loop → Winning creatives → Meta ads → Pricing structure
literally everything
validation has several layers
you can even get more specific
and ask your ICP for their exact option on a topic
before fully committing to a launch
this wasn't easy a few years ago
but @datapoint made it possible
the old way:
→ put it in front of buyers and test it blind
( a lot of loss money in this method )
but that method has real cons
whether you're selling a physical product or an online one
you're either wasting inventory or ad spend
running experiments blindly
and if you're marketing organically unless you are posting a lot
it can take a long long time to really find what works
this isn't just for app founders either
whoever you are, testing before you build saves you months
→ vibecoders —
validate the idea before you prompt a single screen
→ D2C brand owners —
test packaging, creative, and pricing before you manufacture
→ startup founders —
know if the market wants it before you spend a dollar on it
→ digital marketers —
test the hook and messaging before it ever hits ad spend
same tool, different question, but ultimately the same result
you stop guessing and start building for people who already said yes
that's why founders are switching
from guessing to using datapoint instead
it lets you send a real survey
straight to the exact demographic you want
FOR EXAMPLE:
-
building a gym app for women based in US
-
target the survey to 18-24 y/o women in the US specifically
get real answers from real people fast
and make more informed decisions
here's a couple ways people are using it:
so before you build something no one wants
and put money behind ideas that go nowhere
you can send a survey to your exact test group in a matter of minutes
datapoint lets you do exactly that
right now you can filter by:
→ state
→ gender
→ age range
→ country
- more
so before you blindly set up ads campaign and risk significant ad spend
here's what running a targeted survey would look like:
you answer a few questions about
who exactly is your ICP ( ideal client profile )
and it asks those specific people what they think
once the surveys are sent just wait till the answers return
a full report gets created for you and make your informed decision
you can try it out at https://trydatapoint.com/
- the toolstack ( how i build everything )
the key is to launch and learn as fast as possible
here's my tech stack:
→ Rork Max + Fable 5 — build and automated approval
→ Datapoint —- research and idea validation
→ @wave2app — to build a web2app funnel ( recover up to 25% apple fee)
→ Supabase — the database, when i need one
→ Arcads MCP — AI UGC creatives
3 to 7 days max to submit to the Appstore
once it's approved you can start marketing
fix the bugs as you go but don't just stop marketing
you can't spend weeks or months stuck here building
( this is where most people delay their success )
- get it live on the Appstore
once you decided which validated app you want to build
you have to study the competitors and build similarly
successful apps are build in specific ways that aren't accidental at all
there's a countless set of A/B testing that has gotten them to this point
so you can save a lot of time if you start from that foundation
Each of the winning apps have 3 sections
A. Onboarding
B. Paywall
C. App Loop
but before that, we have to make sure you can submit to the Appstore
nothing you build matters until it's actually in someone's hands
that's the only way they can actually pay
first step is getting the apple developer license
which is $99 a year
takes about 3-5 days to get approved
so apply now
Rork actually has a CLI that fully helps you
get approved to the Appstore autonomously
just send this line
"submit to the AppStore via the App Store Connect CLI"
this makes the entire submission process automated completely
within the same exact chat
and today they just launched the Rork Max iOS app
it's fully cross platform ready launching for windows next week
this gives anyone the ability to create and launch an app within days,
all while being fully unexperienced and untechnical
i don't know a single line of code
you literally just have to type a sentence explaining what app you want to build
then toggle on "Claude Fable 5" so you have the most powerful agent working for you
and within a few minutes you'll have a rough version 1
then just keep touching it up and submit it
they also just launched Rork Games recently
which now lets you create almost any game
Rork + Fable 5 now handle everything
→ 3D models
→ Sounds and effects
→ Lighting logic
→The animations
→The map design
their team actually made a few games to show you what's possible
⬇️
here's some stuff i made myself
( each took me 10-15 minutes max )
any feature that your iPhone has
can be utilized to make your apps more immersive
since there's a library of 600+ premade animations
making a realistic game with accurate mechanics isn't hard at all
but the most important step is DISTRIBUTION
- marketing/distribution
once you have built an app that people want
and you built it in a way that will help them
it's time to get eyes on your product
there are a ton different channels to market your app through
these are the main 5
1 - Instagram

2 - TikTok
3 - Facebook


4 - Youtube shorts


5 - Reddit
most people only ever try 1 and 2
but you could be leaving a lot of money on the table doing so
some app niches are easier to sell in specific platforms
you have to think about where your ideal client spends time
for example there's a tai chi app for seniors making $102k/mo
their ICP lives on Facebook,
they even market using AI
since older people can't really tell the difference
for the first time in history we are seeing more
and more apps start marketing with AI
just 6 months ago this was not happening at all
this is an alarm app is at $203k/mo 😭
using AI UGC
the truth is it doesn't matter if it's AI or human
if the video stops the viewer and it converts into a sale
then it worked and for a cheaper cost than real UGC
here's WayK doing that flawlessly:
this won't work in every app niche however
certain users just buy differently than others
and that's normal
what is universal however is,
people won't pay if no value is being provided
So make your ad actually show how it will help the user with their current problem and they will pay
- increasing profit 15-25%
Apple immediately by default charges you a 30% fee on all your revenue
then you can sign up to the small business owner program
and cut it down to 15% until you reach $1M in revenue
but that 15% is still way too much
and it'll be very hard to actually be profitable
specially if you are giving away that much money
some of the biggest apps have already made the pivot
this was expected because imagine owning
Flo an app making $23M/mo
and being forced to give up 30% of it
and it's not just Flo
it's 100s of the biggest apps
here are 10:
why aren't more founders doing this ? 😭
if you've decided to be in the space for a longtime
this is honestly an inevitable move
sooner or later you'll have to pivot too
because after the apple fee, marketing fee, development cost, VAs, APIs, ads spend, and any other expenses that come with app scaling
well it's pretty hard to stay significantly profitable
@web2wave_com is actually one alternative to that 15-30%
they are trusted by some big names
and has collected over $10M in payments
it's also very flexible when it comes to available payment processors
( 100+ available )
there have been over 6,000 paywalls built in their editor
which is a no code platform
setting this up is pretty easy
and if you planned on running paid ads in the future
Attribution is much simple easier and accurate within web2app funnels
everything is pretty straight forward
- Summary
these are just 4 ways everyday founders
are increasing their profitability
→ building with AI
dev cost is 1% of what it was 2 years ago (Rork + Fable 5)
→ Datapoint
test ideas for a fraction before you build
→ web2app funnels
save 15-25% instantly, biggest apps already use it
→ AI UGC
cents on the dollar vs real UGC
most of the newer founders think about increasing revenue
and never think about ways to increase profit
revenue is vanity if the profit is not there
the truth is
if your revenue increases by 50%
but your profit is still the same
it's a dangerous spot to be in because the reason business close their doors is always the same
- they ran out of money
try to see how you can maximize the profit inside of your app
because that's more money you have to scale further
and it's more time you give yourself
without having to work a 9-5 or doing side gigs
if you are already build and scaling an app
you might as well maximize the profit
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